Thomas Heising

Visual science communication

Visuals to communicate research topics

animations | illustrations | videos | web design

Thomas Heising here! 

I work on creative ways of visually displaying scientific topics – relying on 18 years of professional experience with graphics and video, plus; an academic background in natural and social sciences.

Based in Cork, Ireland; I work on projects aimed at changing public perceptions on certain topics related to our environment, health, social issues and history. At times, I leave the desk to explore the natural world or to meet up with people to chat about nature and society.

Currently busy creating videos, illustrations, web designs and resource libraries on sustainable solutions towards sediment management and light pollution.

All my work, videos, texts and images on this site are produced without the use of AI.

A selection of work projects

Visuals for position paper on public health

Illustrations and document visuals

The Climate and Health Alliance have developed a position paper outlining the health impacts of air pollution. This paper makes a series of recommendations across infrastructure, health services and communications to combat the health issues associated with air pollution. As a continuation of my work with air quality, I was asked to create the visuals and graphics for this paper and its associated summary document.

An all-Ireland coalition of organisations and institutions, the Climate and Health Alliance formed in 2019 to highlight the health impacts of climate change while emphasising the health benefits accrued from climate action, such as improved air quality, greater physical activity, and more sustainable diets. The alliance does this through political campaigning, awareness raising and research.

No AI was used in the creation of these visuals.

Resources for sustainable communities

Branding, animations, document design and illustrations
VOICE Ireland has created an amazing compilation of resources for Irish communities looking to implement sustainable measures. From reducing food waste, composting to planning more sustainable resources, there’s plenty of inspiration and knowledge to get from these. All field-tested by the crew at VOICE!
 
I played my part by creating the overall branding and illustrations, and completing 4 animation videos to make sure these efforts were as easily communicated as possible. As part of this, I designed and did layouts on four colourful toolkits that are freely available for download. These can guide communities on how to get started with organising and funding their efforts, and navigating potential pitfalls.
 
Get these toolkits – not before your neighbour, but in collaboration with her/him/them!
 
No AI was used in the creation of these visuals.

Resource library for marine pollution

Website design and visual science communication

Working with the team at the Sustainability Institute on creating and maintaining a library with curated resources for students, educators, policy makers and other stakeholders. Part of this was creating a resource hub that was visually easy to use and look at. The landing page animation represents the forms of marine pollution described: underwater noise, microplastics, PFAS and nutrient input. This initiative is part of the EU-funded SOS-Zeropol Hub-project that aims at investigating various forms of marine pollution and finding solutions to tackling them.

No AI was used in the creation of these visuals.

Air quality outreach

Website design, videos and visual science communication
Air pollution is an avoidable and widespread problem in most of human society. To combat air pollution in Ireland, Cork City Council has had a few campaigns out to show challenges and solutions from a citizen perspective. I’ve contributed with visual solutions including videos, animations, photography, infographics and web design including for Clean Air Day and the website cleanair.ie.
 
My own approach was making sure that the content – visual, textual, interactive and animated – wasn’t admonishing but inspiring. Ireland is on the right path and already has some of the cleanest air in Europe. But much can be done to reduce the negative impacts air pollution has, and hopefully the word and efforts will spread.
 
No AI was used in the creation of these visuals, and an additional artist was hired for the creation of other content.

Animated video on Maude Delap's life

2D-animation biography
Worked with Aperture Media in creating an animated video exploring the Iveragh peninsula’s fascinating natural history. The brief for this project completed for Discover Iveragh involved summarising the life of pioneering marine biologist Maude Jane Delap while showing her achievements throughout.
 
Traditionally, I would have gone for a mix of computer-generated 2D and 3D-elements. For this project, I instead employed traditional 2D-animation techniques – designing and drawing all animals, characters and effects in hand before animating and colouring elements frame-by-frame digitally. It was a huge, but rewarding undertaking about a historical person with a fascinating legacy.
 
No AI was used in the creation of these visuals.

Animation on the geological history of Iveragh

Full 2D and 3D-animation production

The eco-museum LIVE in Iveragh commissioned Aperture Media to do an educational animation video on the geological history of the Iveragh peninsula in Kerry. The latter asked me to create visuals and animations for this. County Kerry has some spectacular geology sites and the goal was to feed the imagination of the viewer allowing them to see what the area looked like hundreds of millions of years ago.

Fortunately, I had already visited the relevant locations a few times before, so I started developing concept art early. I illustrated and modeled all elements from scratch – an exception was the myriapod that capable animation student and Aperture Media-intern Emma O’Keefe illustrated and animated.

Having plenty of creative freedom on this, I played with a range of animation techniques from rigged 3D-character animation to standard 2D-animation to frame-by-frame animation.

No AI was used in the creation of these visuals.

Anatomy of a thunderstorm

2D-schematic animation
Thunderstorms are some of the most spectacular phenomena occurring on the surface of our planet. Here, I simulated a cumulonimbus cloud (thunderstorm) using 3D-fluid dynamics. The motivation came from seeing a lack of content on YouTube visualising deep moist convective processes in an easy and comprehensible way.
 
No AI was used in the creation of these visuals.

Hardcore Cork

Geological heritage project

A science outreach project conceptualised and created by former UCC palaeontologist Dr Aude Cincotta and myself. Starting as a passion project, we applied for and received funding in 2021 from Geological Survey Ireland to create all relevant materials and an online platform to communicate Cork’s geological heritage to the wider public. This involved surveying Cork for natural and cultural heritage sites and working with scholars, local historians, quarry staff, artists, web developers and editors in creating educational content and promotional content.

A particular focus was on turning decades of scholarly work into content that non-geologists could understand while respecting terminology and conventions of the field. Thus we checked in with both UCC scholars and Geological Survey Ireland to make sure the content was aligned with current knowledge on the local geology.

A major task for me in particular was feeding the audience’s imagination with animations and 3D-rendered visualisations of Cork’s prehistoric environments. Finally, we uploaded photogrammetrically scanned 3D-models of key rock types for viewers to interact with and virtual geoheritage tours they could undertake.

This has carried over to a project for Cork City Council in 2023, where I developed a geological heritage brochure to summarise Cork’s geological heritage.

The material created has also been used to lead in-person geological heritage tours every year 2021-2025 as part of the city’s annual Heritage Week. From my experience with this project, there’s great interest in geology in Cork, and it’s been a pleasure encouraging more people to immerse themselves with local natural heritage through the rocks of the area.

No AI was used in the creation of these visuals.

UrbanSoundArt

Branding and event videos
The producer of an audio-based art platform and collective based in Fredrikstad in Norway asked me to produce branding content, logo animations and stylish animations for the website and opening event.
 
This was an excellent opportunity to figure out visual elements for conveying sound through muted shapes and movements. Further work was done creating visuals to involve the local youth in creating their own soundscapes and podcasts.
 
In a time where art seems commodified, it is great to see initiatives such as this take over the public space.
 
No AI was used in the creation of these visuals.

Geoheritage animations

2D-animation production
Joyce Country Geopark Country covers a significant part of counties Mayo and Galway. There’s much to behold and my favourite part of these natural heritage projects is getting the chance to visit the relevant areas. 
 
To show the natural processes at work in shaping the landscapes, I partially relied on my knowledge of geochemistry and geomorphology, and even pulled some academic literature up from the archives. But there was a lot learned simply from talking to the geopark staff and visiting the area. I never knew of turloughs and marl lakes before this project!
 
Besides doing all the animations, by now I’ve reconstructed a world map of our planet during the early Carboniferous Period for three different geoheritage projects. Gotten better at it over time hopefully…
 
No AI was used in the creation of these visuals.

Community outreach toolkit

Branding kit and full 2D-animation video production
In 2021, I worked with VOICE Ireland creating branding material and animations to help a local community-based group in Baltimore make their town more sustainable. I got to know some sound locals in the area who briefed me on issues pertaining waste, traffic and the local economy. Honest conversations about the property market and politics were also had.
 
The best moment, though, was when we turned a basement into a makeshift voice-over recording studio.
 
4 years later, it’s great to see the group still developing this and using the branding to create their own material. The local community market is still using the banner I designed and are, of course, always on the lookout for funding opportunities to make Baltimore more sustainable.

Climate change video for UCC

Full 2D-animation production
Another close collaboration with Aperture Media; UCC’s Environmental Research Institute have a few scientific initiatives that they disseminate information and create awareness on climate change through, and I was happy to contribute to this one.
 
The final video is specifically centered around the impact our rapidly changing climate is having on human health, hence a lot of relatively light character animation work. Some of the visuals were comprised of modified stock content.
 
No AI was used in the creation of these visuals.

No Plastic. Period.-campaign

Full 2D-animation video production

The staff at VOICE Ireland are incredibly busy working with environmental policies and awareness in Ireland. They’re behind many campaigns and policies progressing Ireland towards becoming a more sustainable and environmentally friendly place.

I helped create visual content and 3 animated videos for their No Plastic. Period.-campaign that they could use for online media and for offline communication on-site at events, organisations and institutions. The campaign material aimed at convincing people to avail of reusable menstrual products and at showing how they’re used.

I felt fortunate to be awarded this job as a person who has no first-hand experience with periods and menstrual products. A key thing we wanted to tackle were the visual taboos (ever noticed how pads in ads are often shown to absorb cartoonishly blue liquids? Well, I hadn’t). We discussed colours and overall mood to reflect something that seemed pretty straightforward without being too triggering for more conservative audiences.

No AI was used in the creation of these visuals.

Educational videos for ShoutOut

Full 2D-animation explainers
The people at ShoutOut do vital work talking about queer issues in Irish schools, giving queer students the tools to understand their own identities, and showing other students how they can be allies and respectful around their classmates. Some modified vector graphics stock elements were used in executing this project.
 
I animated and edited 4 educational videos that educators from ShoutOut could use to communicate topics on various queer topics; including intersex, explaining the diversity of queer identities and on Irish queer history.
 
No AI was used in the creation of these visuals.

Crossroads report

Social science communications

From June to November 2021, I was contracted by the Gay Project to develop ‘Crossroads’ – a small research project where I completed qualitative interviews of LGBTQ+ people of colour in Cork. The name was suggested by another queer activist to hint at the Irish tradition of meeting people at actual crossroads from different areas.

Using the analytical and research approaches I learned during my Master’s programme in African Studies, I wanted to provide a contemporary look into how certain people experienced life in Cork and to describe attitudes of discrimination met.

The final report highlights issues groups with different intersectionalities, primarily brown queer people, go through in Cork society (and also mentions good things) and suggests a look at current policies and attitudes towards integration in Europe. 

Finally, I did a small communications and press tour being interviewed locally, regionally and nationally about the campaign.

No AI was used in the creation of these visuals.

Flowers and atmospherics animations

3D-animation and compositing

Ceremoniously my last project in Copenhagen before moving to Ireland. I animated graphics from two angles for a product launch event by a well-known Danish brand. Two artists had developed a physical 3-metres tall inverted pyramid sculpture suspended from the ceiling at the launch venue.

 
My task was to produce original 3D-rendered animations of two separate flowers floating inside a liquid environment before combusting and turning into ash. These were then projected on each side of the inverted pyramid.
 
The animations were each 10 minutes long (two pyramid faces and thus two clips per flower) amounting to a full 40 minutes of high resolution compositions with many layers of reflections, caustics and lighting (that all took a long time to render) when the fire started.
 
The final product was a hypnotic and surreal art installation with a clear visual narrative that thankfully all came together for the final product launch.
 
No AI was used in the creation of these visuals.

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2026 | Thomas Heising